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Old 07-17-2015, 03:17 PM
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knowom
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Join Date: Jun 2006
Posts: 371
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I think the item/spawn variation thing could be a very much for better or worse kind of love/hate affair, but if anything would enhance the game experience and longevity while taking a minor step toward customization of and drawing upon the wealth of available content within PEQ DB itself. Not too old not to new not to easy not to difficult not to cold not to hot just right. You could create a atmosphere of a almost neutral zone valuation within a given level range regardless of expansion. You might get stuck at times early in the servers life spawn with difficulty hurdles out of reach, but stuff like weekly static re-spawns could routinely fix and address those circumstances or give a opportunity to do so. It's a bit like having some automatic progression stop gaps in places actually which might be a reasonable thing. I also like the fact that you could in essence increase long term progression item quality goals a bit while marginally increasing spawn rate chances, but decreasing overall loot quality on average thus spreading loot distribution around further to more players I think that's largely beneficial particularly in the raid portions of the game where seniority is often involved and in many cases involving players within a guild due to variables beyond their own control. A guild could progress a bit more rapidly overall while keeping players happier in general is my feeling about the subject.
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