Quote:
	
	
		| 
					Originally Posted by provocating  Are you saying that turning on discovered items is lagging you out? You have a much deeper problem if that is the case. If something is that wrong with the MySQL server this is just a band aid to a problem that will creep up again. You need to start running something like MyTop and see what is holding everything up. | 
	
 I spoke too soon. The problem still exists. 
The error when hitting 'loot all' on a corpse is as follows:
	Code:
	Error: Corpse::Lootitem: BeingLootedBy != client
 Checking out zone/corpse.cpp:
	Quote:
	
	
		| LootingItem_Struct* lootitem = (LootingItem_Struct*)app->pBuffer; 
 if (this->being_looted_by != client->GetID()) {
 client->Message(13, "Error: Corpse::LootItem: BeingLootedBy != client");
 SendEndLootErrorPacket(client);
 return;
 | 
	
 So is this client-based? Am I reading this right?