Why 30? What makes level 30 different from level 1? You're still trying to kill mobs for exp and loot. Instead of trying to score a cloth cap and rusty 2h you're trying to get higher level items. The game doesn't change, just the items.
Why are classes unblanaced before/after/during a given level? You can modify the stats, spells and items at will. There's no reason to use the default specs.
All in all, this mindset will destroy a server. This is NOT Sony's EQ. We could all be a single class with every ability if the admin felt like making it UO-ish. Who says that there can't be lower level 'raids' or dynamic content? The client itself doesn't care what level or class you are, that is determined by the server. Saying that the game 'starts' at level X or with class Y simply doesn't apply here.
This mindset is why no one really wants to play on a legit server. A new world to explore and advance in is nothing compared to the draw being level 65 and having ub3r l3wt has to people still play EQ Live.
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