Thread: Taunt issues
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Old 09-17-2015, 12:19 AM
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Uleat
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This is where OP_Taunt would be initially handled: https://github.com/EQEmu/Server/blob...ket.cpp#L13096

Which, then, would call this: https://github.com/EQEmu/Server/blob...acks.cpp#L2100


There doesn't appear to be any client version-specific code in these functions..so, the actual behavior 'should' be the same between the two clients - unless, one of
them has built-in checks to prevent the taunt packet from being sent.

So, you can see from the function in the second link that there are a lot of conditions that determine a successful taunt.


I would make sure that your actual skill is high enough to be an effective taunt attempt - like AdrianD mentioned.
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