I have the FixPathingZWhenMoving check turned on in my server as well. One note is there were some zones such as skyfire we had to rebuild the .map file because mobs were warping up in the air if you are using the public .map lists.
These are my server settings for Map/Pathing(if it isn't here its default):
Map:FixPathingZWhenMoving set to true
Map:FixPathingZAtWaypoints set to true
Map:FixPathingZMaxDeltaMoving = 30
Map:FixPathingZMaxDeltaWaypoint = 30
Map:FixPathingZMaxDeltaSendTo = 30
Map:FixPathingZMaxDeltaLoading = 55
Pathing:
Pathing:MinNodesTraversedForLOSCheck = 5
Pathing:CandidateNodeRangeXY = 50
Also increased these so people can't use levitate and other stuff in zones like mistmoore to make mobs run back and forth.
Pathing:CandidateNodeRangeZ = 25
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