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Old 09-21-2015, 07:21 PM
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starblight
Sarnak
 
Join Date: Jan 2007
Posts: 76
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So I quickly realized I had not done enough research on the exact problem I was having. I do want to thank people for the info they posted. The source code is definitely interesting.

So my goal was to make skills a lot less of a concern. So I set as I said above the Character::SkillUpModifier to 2400 and while testing it over the next few day I set it to a variety of setting ranging from 300-24000. After leveling a group to level 65 a lot of the skills level at the expected rate. but a few seem to not work as expected. here is a list of ones that level fast up to around 100 then slow down. It seem like a 1% chance is about how slow they get.
  • All weapon skills like 1hs 2hb and so on
  • Swimming
  • Archery
  • Disarm (Broken skill?)

Oddly throwing skill levels up fast.

Class specific skills have not been tested as well. There is a rouge and back stab and pick pocket has been reported as levels up fast.

For now what I am considering as a work around will be to modify the source to change the chance line from 1 to 20
Code:
		if(Chance < 1)
			Chance = 1; // Make it always possible
Code:
		if(Chance < 60)
			Chance = 60; // Make it always possible
(edit)
A quick test on archery and this change worked. You now gain a skill point about 60% of the time.
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