Bug
Division by zero in spawngroup.cpp:
int totalchance = 0;
LinkedListIterator<SpawnEntry*> iterator(list_);
iterator.Reset();
while(iterator.MoreElements())
{
totalchance += iterator.GetData()->chance;
iterator.Advance();
}
sint32 roll = (rand()%totalchance);
Also there are occasional exception errors in regards to the spawn door code (which also crashes everytime if you dont have the new door db).
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