I'm not a pvp person.
But way back (15 years now?) there was a game called Shadowbane. I never played it, don't know much about it.
But I remember reading the description of what they were trying to do (don't know if they pulled it off).
For example you might have a place where people gathered (for whatever reason). If they travelled a certain path by a river or something a path would form there.
If I remember correctly you were supposed to be able to do things like build rude huts, and they could be upgraded into stone buildings and such (it cost money; theoretically the players were supposed to form into some kind of social group with taxes or something and pay for all this).
Neat ideas and I guess these voxel games like Everquest Next (if that ever comes out) could do something like that.
I've known people who used to play UO, and I was told in that game it was fairly common to find people who didn't do anything but craft skills.
And there was a market for their stuff, and that was all they did. Not sure how interesting that is really, but it is nice for there to be a really viable way to do it in a game (as opposed to farming all the stuff yourself, or having a great guild, or a high enough population server to support a bazaar where you can find that kind of thing).
Guess you need a totally different approach to item durability and things like that though.
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