KLS rewrote the multiquest functionality and integrated it all into perl:
http://www.eqemulator.org/forums/showthread.php?t=37008
its also not documented but that change also had them remove #printquestitems, so you can't see what the NPC is storing for multiquest I guess. You would have to pull out the entity variable, but I don't know if there is a # command for it:
http://wiki.eqemulator.org/p?The_Pow...tity_Variables
Original changes are here:
http://www.eqemulator.org/forums/showthread.php?t=35696