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Old 01-11-2016, 01:45 PM
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ChaosSlayerZ
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Join Date: Mar 2009
Location: Umm
Posts: 1,492
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Quote:
Originally Posted by bufferofnewbies View Post
My quick list during a late lunch break:
  • Slow experience (slower than live).
  • Indepth quest lines that provide immersive background flavor.
  • Combat that is less twitch flavored and more strategy. (and not the "move here for 10 seconds, then move here for 15 seconds" types of "strategy")
  • Interconnection of zones in an unfamiliar fashion. (such as SoD)
  • Less gear dependency.
  • Ability to customize classes to playstyles. (this could be as simple as only giving certain spell/combat skills after completing the quests -- which might preclude you from gaining another type)
  • Real storylines. Ones that provide context and are dynamic to development ideals.
This is my way of thinking
I have in depth plans for a server similar to this, I just don't have the time to make it. Yet
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