https://github.com/EQEmu/Server/blob...e/net.cpp#L261
Looking at the process, the message is pushed before the action.
If the action fails, there is another message that reports the failure and aborts the process.
Since you're not getting the "Loading loot tables" message, I would look for a failure in the
database.LoadNPCFactionLists(hotfix_name) call.