https://github.com/EQEmu/Server/blob.../bot.cpp#L9722
Make sure that the rule you are changing in the database is named 'Bots:SpawnLimit' exactly - no deviations in spelling.
	Quote:
	
	
		
			
				"Bots:QuestableSpells",	Anita Thrall's (Anita_Thrall.pl) Bot Spell Scriber quests. 
"Bots:CreationLimit",	Number of bots that each account can create 
"Bots:SpawnLimit",	Number of bots a character can have spawned at one time, You + 71 bots is a 12 group raid 
"Bots:ManaRegen",	Adjust mana regen for bots, 1 is fast and higher numbers slow it down 3 is about the same as players. 
"Bots:QuestableSpawnLimit",	Optional quest method to manage bot spawn limits using the quest_globals name bot_spawn_limit, see: /bazaar/Aediles_Thrall.pl 
"Bots:GroupBuffing",	Bots will cast single target buffs as group buffs, default is false for single. Does not make single target buffs work for MGB. 
"Bots:FinishBuffing",	Allow for buffs to complete even if the bot caster is out of mana.  Only affects buffing out of combat. 
"Bots:AAExpansion",	The expansion through which bots will obtain AAs
			
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The `ruleset_id` also plays a role in this..though, I can never figure out which one is supposed to be active...
	Code:
	SELECT * FROM `rule_sets` LIMIT 1;
 ..returns "3", "merc_test" for me...
(Is this why rulesets are so hard to deal with?)