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Old 03-28-2016, 07:56 PM
infiniteclouds
Fire Beetle
 
Join Date: Dec 2012
Posts: 2
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Hello gentlemen,

I just wanted to share what I've noticed about faction and hope to get some feedback.

The way modifiers are working seems off to me. On Live, your modifiers set your 0 mark and you can go +/- 2000 in either direction from there, that is all. No further rules or complications. If your modifiers put you at 0, you can achieve +2000 and bottom out at -2000. If they put you at -1000 you can achieve +1000 and bottom out at -3000.

On EQEmu I'm noticing the following...

-Modifiers seem to just set your starting point along the -2000 to +2000 but this is not your 0.

- As a result the number of faction hits you can get VARIES depending upon where you start. Modifiers put you at +800? You can gain +1200, and lose -2800. If you start at -1200 you can lose -800, and gain +3200, etc. Rather than a fixed +/- 2000, your possible personal faction gains/losses are varied. This also means that no matter where you start from your modifiers you can achieve +2000 cap UNLESS....

- If your modifiers put you BELOW -2000 then the difference between your modifier and -2000 will be taken off of your max possible faction. So for example, if you take a faction, set Dark Elf to -1500, and Necromancer to -1500, a Dark Elf Necromancer will cap on this faction at +1000. Basically, you have a maximum of +4000 personal gains possible - you can go from -2000 to +2000, -3000 to +1000, etc. I specify possible maximum because if you start at +800 from modifiers you can only gain +1200 and will cap at +2000.

This makes it impossible to replicate the faction caps that certain race/class/deity combos had for certain factions.

A Half Elf Rogue of Tunare starts at Scowls at maxes at Amiably with the Dreadguard Inner of Neriak. Assuming your Amiably consider is at highest +450 then to replicate this, one or a combination of these modifiers would have to start her at something like -3550 (since she can gain +4000 hits.)

Dark Elf Rogues start at indifferent, and an enchanter of tunare in dark elf illusion considers threateningly not scowls, so Tunare modifier alone cannot put you that low. Half Elves of other deities or agnostic can achieve Ally, so that modifier can't be tanked too harsh enough to achieve this either.

On live, it works because it is simply a matter of having half elf and tunare modifiers put you -2000 below Amiably con.

This is also why you might notice that on if you start low enough to a faction on the EMU you will reach 'could not possibly get any worse' after a few kills. As it should be, no matter where you start you should be able to go -2000 below that, and no more than +2000 above.

Thanks for reading and thank you very much for all of the work you do.
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