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Old 05-15-2016, 06:05 PM
Tyen05
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Join Date: Mar 2009
Location: eqbrowser.com
Posts: 309
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Changed how spawns work. Instead of creating (instantiating) mobs as they pop (runtime), i instantiate prefabs to an object pool on start and then activate/deactivate individual prefabs from the pool as i need.

This increases performance by a huge margin. Right now the pool is global but the pools will eventually be zone specific at some point. I tossed in beetle prefab only just for testing purposes.

http://youtu.be/KnS1MeQ9VkA
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