UPDATE:
Here are some other things I came up with I would like to do for Ruinspire. I feel my other servers were lacking terribly on these topics below.
The original Varlyndria was successful over all others because it had the most challenge. I want to bring that back and more in Ruinspire.
CARROT ON THE STICK FACTOR
• Lower the drop rates on all PEQ items significantly so gear is more rare.
• Stop handing out stat gear so easily with quests/merchants. It needs to feel special.
• Make many dungeon (not raid) NO-DROP items Trade Friendly.
• When you do get a drop you can't use from a dungeon or named, you can run out and sell it to players who might need it.
• Make getting a piece of gear with even 3 sta on it feel good. (Like Original EQ)
• Add a hard cap on Platinum per character to around 999,999 or so. (Not easy to reach)
• Add mystery boxes to merchants (Gets rid of Mudflation fast) that can be bought for large sums of platinum.
• Mystery boxes have a rare chance to offer a random stat affix augment, cosmetic item, exp potions, stat food etc.
• Delete all PEQ augments and remove them from shops/drop tables and create my own.
• Add custom augment types to armor/weapons and another custom slot to path items for upgrades.
• I also plan on using material like this:
https://en.wikipedia.org/wiki/Mudflation to keep Mudflation out of RuinSpire.
CHALLENGE FACTORS
• Path Clickies won't be as spamable like other servers, but they will offer awesome results when used.
• Path Clickies will also drain Mana/Endurance from the character. (Need to check on this)
• Makes Mana/Endurance important again.
• Gives the Paths limitations of power which all other servers lacked severely.
The challenge goal in Ruinspire is to get #TheStruggleIsReal back in the game.