
06-13-2016, 12:33 PM
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Discordant
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Join Date: Sep 2012
Location: Upstate NY
Posts: 274
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Can you run the stored procedure pointed to by the wiki I linked for the character in question? Post the resulting table and we can discuss what to do.
Quote:
Originally Posted by AsmoTiC
Odd. I'm using unmodified code from the Git Repo. Servers been running for probabaly 2 months. Yesterday I even re-cloned my source folder, just to make sure I had everything at the most current, and re-compiled the code base. I verified that the ranges haven't been adjusted.
1101+ Ally
701 to 1100 Warmly
401 to 700 Kindly
101 to 400 Amiable
0 to 100 Indifferently
-100 to -1 Apprehensively
-700 to -101 Dubiously
-999 to -701 Threateningly
-1000 Ready to Attack
Claws of Veeshan has a base -250
Ogre Mod -150 Effective Faction -400
Cazic-Thule Mod -250 Effective Faction -500
Karana Mod -250 Effective Faction -500
(Only listed the Mods that affect this example group)
Coldain has a base -100
Ogre Mod -250 Effective Faction -350
Cazic-Thule Mod -350 Effective Faction -450
(Only listed the Mods that affect this example group)
Everyone in the DB has 1450 CoV, and 1300 Coldain.
Everyone reports faction can't possibly get better.
Ogre Warrior (Agnostic) - Warmly CoV, Warmly Coldain
Dark Elf Cleric (Inny) - Ally CoV, Ally Coldain
Half-Elf Bard (Agnostic) - Ally CoV, Ally Coldain
Dark Elf Enchanter (Agnostic), Ally CoV, Ally Coldain
Halfling Druid (Karana) - Warmly CoV, Ally Coldain
Iksar Monk (Cazic-Thule) - Warmly CoV, Warmly Coldain
Essentially it looks like they are earning up to some cap based of faction, and then the Effective Faction is skimmed off the top after the fact. Problem is, at least for the Velious factions where Ally is required to complete HoT quests, and armor turn-ins. That would mean, a sizable chunk of the player base wouldn't be able to complete quests. I seam to recall having Ogre Warriors on live be able to complete skyshrine and halls of testing quests.
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