I suppose that was feasible in your situation, but 2 custom npc's would only take me
about 4 minutes to re-create. I do all that in-game with #gm cmds.
Using #spawn > #npcspawn create > #repop and then #npcedit (for everything else)
When I need to find a custom npc in the database, I use Navicat and open the npc_types
table, go to last page and the custom npcs are always at the end of that.
I use George's Tools for spawn group editing, loot, etc. Only takes a minute or so for one
npc. Changes happen with the click of a mouse (chuckle).
Two days ago, I kept all tools open, gm client logged in and created 40 npc's
within about 3 hours. In game, #wpadd comes in really handy for pathing.
I like to do as much editing as I can in-game with gm, as I get to see the
results instantly.
Of course, each day, I do a mysqldump to back up the database, so I don't
waste all the work I did.
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