Thread
:
EverQuest in Unity Engine project
View Single Post
#
175
07-02-2016, 06:54 PM
Tyen05
Discordant
Join Date: Mar 2009
Location: eqbrowser.com
Posts: 309
That technique seems to only raise fps by a little bit, trying out another method.
Unity's built in Occlusion Culling:
https://docs.unity3d.com/Manual/OcclusionCulling.html
__________________
Browser based EQ project
Tyen05
View Public Profile
Send a private message to Tyen05
Visit Tyen05's homepage!
Find all posts by Tyen05