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Old 07-06-2016, 01:22 PM
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Uleat
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Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
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Thanks for the input guys!


I did replicate the issue in non-bot code..so, that contributor is out.


TBH, it looks like the zone server is spooling up and shutting down before the client is able to contact it (5000ms timer.)

After the shutdown, there does appear to be a TCP re-connection from zone to world. (I have 3 dynamic zones for solo play - no static.)

I need to test the #zone command to see if the problem persists there..but, any world->zone login or zone->zone login can create the issue. (Tested UF, RoF and RoF2)


My test was zoning from 'Crescent Reach' to 'Blightfire Moors'

I know that Moors is a large zone..but, that shouldn't be a factor. I have successfully made that transition hundreds of times in the past.


EDIT:

There is at least one other player experiencing this.

I was trying to help him update his code and database and we were weeding out issues when this particular behavior popped up.

I logged in to see if I could replicate it and did so in my 'clean' code and database localhost server.


UPDATE:

I build a clean server with no bots and no perl/lua support.

The issue still persists..
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Last edited by Uleat; 07-06-2016 at 04:39 PM..
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