I'm thinking they did, did you try it without the npc_script at all? You can see what I mean when you type out your code a bit differently:
Code:
NPC_SCRIPT 64995
{
TRIGGER_TEXT:Hail:
{
SAY:Greetings %CHARNAME%, would you like me to [bind your soul]?
}
}
TRIGGER_TEXT:bind my soul:
{
CAST_SPELL 35
{
SAY:Incoming Bind! When you die, you will zone back to this spot.
}
}
As you see, the second trigger isn't in the script struct. Anyone able to verify if the structure in 4.1 was changed so that you basically don't even need the npc_script structure name anymore? Maybe you just need to list the trigger texts in 4.1.