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Old 08-21-2016, 09:42 PM
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DanCanDo
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Join Date: May 2016
Location: Above Hell
Posts: 400
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Well, I got the alternative option to work using the faction experiment. Just had to
set a little value overlooked in the npc_types table. The npc_aggro value had to be set
to higher than 0 on the planned safe line guards. They will indeed assist with it set to 0,
but won't aggro unless it's set to 1.
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