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Old 08-27-2016, 11:41 PM
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ghanja
Dragon
 
Join Date: Aug 2012
Location: Hershey, PA
Posts: 499
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Code:
#define IDLE_WHEN_EMPTY
This will build the source so that when a zone is empty, it will go idle. If you comment it:

Code:
//#define IDLE_WHEN_EMPTY
Then even when a zone is empty, it will not idle (aka "truly static" zone -- mobs will still path, do their thing, timers, etc.). Though, there is no reason I can think of (at this time) to comment that (using //) before building the source, unless you have zones as static in your 'launcher_zones' table. But I haven't investigated it either.
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