The crappy part about it IS the randomness and sparseness.
Heheh think about it.
You get a quest. "Kill XYZ in the temple of ABC, Bring his head to me"
So as a valliant character, you travel to the depths of ABC and seek out XYZ. You slay him, but he doesn't have a head?!
Yea that's realistic. Looks like you'll have to kill him again.. but he's already dead. Hey, no worries, this is a game that doesn't even attempt to hide that fact, so he'll be back!
And it's pointless. The ONLY reason I can think of to have quest items not drop every time is to make it more difficult to complete your quests. It's infuriating. They should have made it difficult in other ways, like more parts to the quests or something, not this game stopper rare drop nonsense.
Ohh, like traveling to most of the places for the Epic quests and other high level quests is easy, right?
So yea, I think Verrant's random drop generator sucks. It sucks because it's there in the first place =)
-CB
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