I'm a big fan of emergent gameplay but sometimes without a lot of thought from the developers before hand the emergent gameplay can become less fun than the original game. I get tired of hearing people saying "if you don't like pok books then don't use them" or things to that effect. In that example even if I don't use pok books but other people do then I feel bad everytime I don't because I am loosing time, whereas if no one could use pok books travelling by foot could be more fun and exciting.
So in my mind it is the same as no drop. When I played p99 I basically collected enough bone chips a couple weeks to get a full set of wis gear by lvl 20 that would have taken till like lvl 40+ with months if not years of camping rare spawns in the original release. What no-drop does is make it so everyone needs to camp their own gear. Also it makes it so that people who don't need the gear won't camp it. For example as a druid who actually needs the goblin bengazi ring for charm break can't get it because every warrior and rogue is camping it so they can flip it for 10k plat. So a no drop system would just make for a friendlier and more laid back game. You may not envision it yet but I assure you it will.
Right now I'm thinking a good balance would be no-drop on every item with stat boosts and whatnot and change the group only loot window to like 30 seconds to discourage low level twinking. That way they can't log out and log back in with a twink to loot the drop uncontested. But if someone wants to pay money to be in group to loot the drop, there is nothing you could do about that. Unless you want drops to be totally FFA but that opens up a whole nother can of worms that I don't think I could design myself out of.
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