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  #10  
Old 10-03-2016, 02:32 PM
gravystain
Fire Beetle
 
Join Date: Sep 2016
Posts: 17
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Changing rates in EQ is such a fragile thing. I've played on servers with enhanced exp rates or no corpse/exp loss and found that people used it as a free gate spell to suicide around. I myself solo leveled a wizard very quickly just by binding in my leveling area and solo 2-3 mobs and suicide for a free full mana bar again and did that over and over. Even live progression servers had that problem with casters bind rushing raid targets casting pets over and over until they were out of mana and then dying to refill. I wanted to group on a wizard but the increased exp rate made everyone else want to solo for better exp and i couldnt keep up without finding a work around to the system. Even something as simple as increasing spawn time rates can cause solo classes and smaller groups that don't have the best group makeup unable to level in certain camps because they cant keep up with the spawn time. I think the only way to put custom features into a "classic like" server is to put them in 1 at a time and observe. Things dont snowball this way from the get go.
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