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Old 10-04-2016, 04:14 AM
NostalgiaEQ
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Join Date: Sep 2016
Location: us
Posts: 201
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Lol I didn't want this to turn into a hype fest about my planned server but rather just a discussion with what we all think about eq but I will answer some things here

Quote:
Originally Posted by gravystain View Post
Even something as simple as increasing spawn time rates can cause solo classes and smaller groups that don't have the best group makeup unable to level in certain camps because they cant keep up with the spawn time. I think the only way to put custom features into a "classic like" server is to put them in 1 at a time and observe. Things dont snowball this way from the get go.
Hmm good point. I multiplied all spawn times by 0.6 so typical mobs were 10 mins and are now 6. I also implemented rested regen that kicks in in 6 mins so that should help make sure that camps can be held down also I added some temporary plat items that boost regen and introduce a plat sink since there won't be a big item economy. That regen should also help people keep up with the spawns. I can always tweak things but I think there was a bit extra wait time in eq to "preserve content" by slowing players down, so I feel like we can speed things up a bit and not have many issues.

Quote:
Originally Posted by sunbeam View Post
I'd like to add one more thing to this.

Trade skills were never really integrated with EQ like they have been in other games.

But think of the player base and what they have to go through. It's just about guaranteed that you won't have a large player base with a stocked bazaar let alone an EC tunnel.

So any tradeskills, and they are required for a number of quests, have to be done with people manually farming, and in many cases leveling other tradeskills up so they can support the actual one of interest.

Please don't go all classic and get rid of the recipe list that was integrated with the containers. Or god forbid mandate carpal tunnel for all the freaking combines you will have to do because you need to quest the Arx Key, or the Earring of the Solstice. Well the Arx key isn't too bad, but that earring thing requires high levels in a number of skills if you don't have other crafters. And the Coldain Prayer Shawl is pretty tough too.
Don't worry even if I wanted to make tradeskills "classic" I don't have the know how to do someting like that. Plus I don't notice anything wrong with how tradeskills currently work and haven't noticed a difference. I plan on improving the usefulness of some tradeskills especially summoning and foraging and also possibly fishing. Ie adding immediately useful items that would add to the economy.

Quote:
Originally Posted by kokey98 View Post
could make zones with raid bosses a non-binding area? i haven't booted my pocket eq in over a year, lol, but seems like a likely option. couldn't tell you anything about the specific settings like that.
Ya most zones are non binding areas standard so mabye the servers you have been playing in allow bind anywhere which I won't do.

Quote:
Originally Posted by DanCanDo View Post
Just ask yourself that same question .......Then do it !
You'll be a lot happier with the results in the end
Yes but I can't think of everything! This is why I open source .
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