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Old 10-04-2016, 12:11 PM
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ChaosSlayerZ
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Quote:
Originally Posted by NostalgiaEQ View Post
What do you all think about no corpse runs?

Also what about plat sinks? With the good items bieng no trade what do you think people would like to buy from a shop? Potions?

Corpse runs were painful. They create a situation where if died in a dungeon while fully geared, there is no freaken way you can get there naked, without outside help.
If it was a trivial death outdoor - its also no challenge of getting it back.

I liked early EQ2 system where your gear took durability loss of death and gave you XP debt. Since we can't have those, I would settle for:

-you keep items on death
-you still take XP loss to prevent "no penalty exploring"



Plat sinks - are good when they are smart plat sinks. EQ1 crafting was a tremendous plat sink for very little reward - title of grand smith after putting literally millions of plat into it, because outside of a very limited time scope of early game there was nothing worth crafting that could compete with sold loot.

My idea: Healing potions and Weight Reduction bags cannot be crafted or looted - they vendor sold only.
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