The code block is this:
Code:
if (RuleB(Character, UnmemSpellsOnDeath)) {
if((ClientVersionBit() & EQEmu::versions::bit_SoFAndLater) && RuleB(Character, RespawnFromHover))
UnmemSpellAll(true);
else
UnmemSpellAll(false);
}
Simply add a rule_values entry for Character:UnmemSpellsOnDeath and set it to false. I added this a while back, not sure how people don't know. :P
Here's the
commit.