Quote:
Originally Posted by cannon
From what I remember is you only got the experience and loot if you get the last hit and have over 50% of the damage inflicted.
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Back when I played on live (2004), that applied to player/player dps balance, but never did I ever get experience or loot from a guard kill,
no matter how much damage I did to the mob. But in this case, I stopped attacking and run past the guards and wait.
"Time to die, a large bat" ....no experience, no corpse, no loot.
If this was normal all the way through EQ's existance, nobody would have ever needed to actually drop a mob, just get it below 50% and
stand back and let the guards do the rest.