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Old 03-08-2017, 02:37 PM
NostalgiaEQ
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Join Date: Sep 2016
Location: us
Posts: 201
Default Scaling buffs with player count

Who hasn't learned great lessons from diablo? Is it possible in our code to scale npc's buffs based on how many players are in the zone or server? Basically a query to see the amount of players then use that output as the input factor for a buff amount. Is that something that our code can do?
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