Thread: Population
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Old 04-02-2017, 03:12 AM
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Mistmaker
Sarnak
 
Join Date: Feb 2014
Posts: 77
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I have played many games that are not fit to play and have a family (kids etc) if you wish to advance past group/solo items. These are the ones where your 100% attention is needed during the raid or even just to stay alive. Back in 99 (if you raided at all) you even had guilds that would kick you out of the guild if you were not fully devoted to what was happening during the raid. WoW was extreme for this and and I also know EQ2 was too.

I don't think the game was designed for family back then. Could you think of playing EQ with your 7 year old? After his first CR he would never play again. Today I play with mine on Asgard, because all those game frustrations I removed. I think today's family player also has kids that they involve. That was rare to see back in 99.

The EQemu servers I think would be more difficult to play if you have a family are the ones that I had problems playing. So from my experience with 4 kids and 3 dogs anything that requires me to play an FD class like P99 I found to be difficult. I would also say anything that requires me to play a box team like EZServer would also be difficult.

So server fit for family would be IMHO those that dont require you to run a large box team and those that you can include your kids. If you wish to play on p99 make sure to apply for that IP exemption and then watch your kids fight over who gets to play when you only get 1 extra for access.

I speak from my own personal experiences and others may have a different experience so just telling it how it has been for me. Back in 99 i was married and had a child then too so again I'm talking from my experiences.



Quote:
Originally Posted by The_Beast View Post
Just for the sake of topic, I am not really sure I understand the difference between "yesterday's" family man/woman playing EQ and today's family player.
I noticed some of today's players make an implication, that all the people who played everquest back when it came out, were "alleged" single young people
with not much RL responsibility, allowing them the time to play that regular Everquest grind back then. But people like myself and many others I knew,
we already had a wife, kids and full time job when Everquest was released in 1999. No, we couldn't spend 3-4 hours a day, but I never spent that much
time on any game, even when I was single and care free. The original Everquest was definately not a game setup for impatient players. It wasn't a deal where
you would eventually see "Game Over". Somedays, I had just enough time to login and add 100 plat to my bank and logout, then go watch a movie with my
wife. There was always tomorrow.
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