We'll, thanks to Kaiyodo, we have a very quick and useful item editor now to use, and we hope to be releasing it with the emulator releases.
Things that need to be done.
Some are being looked at and worked on. A spawn editor for instance is being worked on by melchoir, but it's still alpha.
The one thing that would be the most useful in my opinion is the ability to permantly place spawns in game, and manipulate them directly and easily. I know #dbspawn was being put in, but dont think it was ever completed. We could use alot of 'tweaking' commands to allow you to easily move a spawn around a bit to place it properly in game. (I would love to see a way to target a spawn and type #spawndelete and have it remove them from the database and zone.
In game utilities would be great. I think with an item editor and external npc/spawn editor in hand, we should be in a good position, but more ingame utilities would still be great for tweaking.
I visual tool that would show the zone maps, and allow you to place/edit/move mobs would be great. WC's tool is a great example, it's just very slow. If it were its own tool, with the ability to drop and drag spawns around the map, copy them and drop new ones, etc, all visually, I think we would have it down pat. Or integrating the 3d viewer with some spawn/creation utilities..
Anyone have any ideas? Post them up here, I'm just pulling things out... What are things that need to be easily editable? Kai also has a spell editor, theres no reason indivudual servers shouldnt post there own 'hakpacks' ala NWN that would force you to need to download new spell.txt files for instance on truly custom servers.
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