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 1 round about way I had thought about for editing spawns in game was macroquest.  It would be a LOT better if it was just coded into the emu though.
 Quick description of how I thought of using macroquest:
 
 /macro deletespawn    <- runs macro, typed or as a hot key
 
 
 deletespwn.mac would do
 /say #npcinfo     <- think that gives the spawn ID
 parses for the spawn ID
 outputs teh SQL commands to delete the spawn to the log file
 then just source the logfile to actually delete the spawns.
 
 
 Biggest drawback is it takes 2 steps, and dosn't happen imediatly in game.  Upside is it is really versital.  Using the same idea you could move the spawns or set someother property without changing the emu code to add that capability.
 
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