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Old 01-09-2018, 09:16 PM
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The_Beast
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Join Date: May 2016
Location: Under a rock
Posts: 290
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Quote:
Originally Posted by Kingly_Krab View Post
All you have to do is go in the source and remove the kick from permaclass method.
Thanks Kingly, I was annoyed by that "disconnect" myself, just doing a simple GM permaclass on a toon.

EDIT: By the way, for others, that snippet is in questmgr.cpp source file.
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