Interesting update.... in client dbg.txt file, I saw this when crash happens, once again world/zone connect issue...
Code:
[Mon Feb 05 18:27:09 2018]00176:ZONING
[Mon Feb 05 18:27:09 2018]00177:Networking: Connection Closed [0] with 0 pending bytes.
[Mon Feb 05 18:27:09 2018]00178:Networking: using port [50404].
[Mon Feb 05 18:27:09 2018]00179:Networking: Connection Established [1]
[Mon Feb 05 18:28:09 2018]00180:Could not connect to :7000 [client:DisconnectReasonConnectFail,server:DisconnectReasonNone]. Negotiation count: 597.
[Mon Feb 05 18:28:09 2018]00181:Networking: Connection Closed [0] with 0 pending bytes.
[Mon Feb 05 18:28:09 2018]00182:Failed to connect to zoneserver (, port 7000), result = 1, for MSG_ZONE_ADDRESS.
[Mon Feb 05 18:28:09 2018]00183:THE SERVER IS NOT RESPONDING.
[Mon Feb 05 18:28:09 2018]00184:
end of DisplayScreen
[Mon Feb 05 18:28:10 2018]00185:disconnected at C:\p4\EverQuest\live\EverQuest\EverQuest.cpp:17851 (char. select) g_world == NULL
[Mon Feb 05 18:28:10 2018]00186:Character is .
[Mon Feb 05 18:28:10 2018]00187:YOU HAVE BEEN DISCONNECTED.
that was from ROF2 client, from Titanium, this is bad,
2018-02-05 17:38:26 Zone addr [24.176.84.30:22555] received...
that zone address is wrong, where is it coming from???
That is charter... which would point to first reply port forwarding... but....
even with port forwarding set in router, there is no changes. Same issue, which shouldn't make a difference (set or not)since my ip addresses are set up through router for client and server computer. Have run it this way before with no problems, and the connection is fine except when zoning in from char select, which is back to Uleats response of world and zone communicating. :/
Edit Note: on setting port forwarding in router, which shouldn't be necessary, client does not even reach character selection screen.... hangs and crashes