Why would you want mobs to hit exactly like they do in live?
On a mob that requires 50 people to take down the mob, and a server that is going to have a max of 20, isnt this just a recipe for creating an 'unkillable' mob?
On the low end, mobs should be fairly close to live, but as you go higher, mobs requiring multiple players to kill need to be scaled down to stay consistant with the number of players..
Make sense?
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