View Single Post
  #20  
Old 01-08-2003, 01:00 PM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

Btw a simple way to replicate EQlive mob damage is to add the atk value column to the db, that alone will increase mob damage as players see fit.

Can test it in game by making a level 70 mob(whichs hits for about 250 or so), and do #showstats...you'll see their atk is set to 0. Give them avatar and ferocity and it makes them hit for ~500, as you add atk buffs, the higher their atk is, the more damage they will hit for, regardless of their level.

So that would be one way to give people a chance to modify a mobs atk value without having to packet collect individual mob data.
Reply With Quote