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  #23  
Old 01-08-2003, 07:07 PM
mByte
Hill Giant
 
Join Date: Feb 2002
Posts: 206
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Yea you can summon in stacks already.

here are some request since your taking them, and I cannot get zone.exe to launch after i compile to try it myself.

Quest Trigger Request's
Timeout[seconds]
Simple function just creates a pause when activated.

SpawnGroup[id, x, y, z, agro, grid]
Spawns a group of npc's stored in the database but not in spawn2, or maybe add a field to spawn2 [quest] with 0/1 in it 0=loads with the zone 1=loads into memory but dosnt pop till called
ability to place the spawngroup
agro 0=you, npc_id=npc
grid follows the grid feature

SpawnNPC[id, x, y, z, h, agro, item, grid]
currently in game but pops ontop of you
id = npc_type.id
x, y, z, h = ability to place mob
agro - 0=you, npc_id = npc in the zone (orc's after a freeport guard)
item = item from db placed on mob for loot
grid = grid id

STOPPATHING [seconds]
Ability when talking to a pc to stop them from wandering for set time.

Trigger_WP:XX:{}
Something is said or happens when a npc reaches a XX point in the grid. (Sargent Slate talks at certain points of the commons zone)

LEVELCHECK XX
Checks to make sure your of a required Level

Documentation or API on the quest section.

I will think of more im sure
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mByte
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