Thread: Navmesh Now ?
View Single Post
  #3  
Old 05-30-2018, 02:14 AM
GRUMPY
Discordant
 
Join Date: Oct 2016
Posts: 445
Default

To others interested, (as per source code changelog) Your whole server maps folder structure
will be altered, with subfolders.
Code:
Akkadius: Changed map directory load structure
    - maps/base/*.map
    - maps/nav/*.nav
    - maps/water/*.wtr
    - maps/path/*.path

KLS: Implemented navigation mesh
    - All up to date maps and navs can be found https://github.com/Akkadius/EQEmuMaps
    - To update maps either check out the maps found in the above repository or use the maintenance command:
        perl eqemu_server.pl maps
I would also encourage you to update your server files (binaries) with the maintenance
script too. Those devs do some good work <wink> For anyone wanting to keep an eye
on the changelog, (to see the source code development progress) you can do that here:
https://github.com/EQEmu/Server/blob.../changelog.txt

For those who compile their own binaries and plan on updating their code to recent,
see this post here regarding updating your boost dependencies:
http://www.eqemulator.org/forums/showthread.php?t=41914
Reply With Quote