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Old 12-30-2018, 11:59 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
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world is using a hardcoded port in the client. You would have to develop some sort of proxy that would hand them off to the right world process. AFAIK, nothing like this exists, wouldn't be too hard IF you could easily identify where the connection wanted to go (I haven't looked into if that's possible)
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