Well... Here is what I've come up with:
If the initial value of npc_types.helmtexture is set to 255 or 0... WearChange DOES NOT WORK (at least in RoF2 client)
If it is set to 1-3, Wear change will apply any other texture between 1-3, but will default back to the initial value if set to 0 or 255... so you can not remove the helm after this point.
I assume that this is not WAI?
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