Thanks Sturm. I did include it. Here is the config file:
Code:
{
"server" : {
"chatserver" : {
"host" : "",
"port" : "7778"
},
"database" : {
"db" : "eqdatabase",
"host" : "localhost",
"password" : "password",
"port" : "3306",
"username" : "user"
},
"directories" : {
"opcodes" : "assets/opcodes/",
"patches" : "assets/patches/"
},
"files" : {
"mail_opcodes" : "assets/opcodes/mail_opcodes.conf",
"opcodes" : "assets/opcodes/opcodes.conf"
},
"mailserver" : {
"host" : "",
"port" : "7778"
},
"qsdatabase" : {
"db" : "eqdatabase",
"host" : "localhost",
"password" : "password",
"port" : "3306",
"username" : "user"
},
"world" : {
"key" : "REMOVED",
"loginserver1" : {
"account" : "",
"host" : "192.168.1.143",
"legacy" : "1",
"password" : "",
"port" : "5998"
},
"loginserver2" : {
"account" : "",
"host" : "127.0.0.1",
"password" : "",
"port" : "5998"
},
"longname" : "SERVER",
"shortname" : "SERVER",
"address" : "192.168.1.143",
"tcp" : {
"ip" : "127.0.0.1",
"port" : "9001"
},
"telnet" : {
"enabled" : "true",
"ip" : "0.0.0.0",
"port" : "9000"
}
},
"zones" : {
"defaultstatus" : "0",
"ports" : {
"high" : "7400",
"low" : "7000"
}
}
}
}
I am able to login, and see the server in the server selection screen, but the game will not load after I selected the server. I know the client works because when I point eqhost.txt to another IP that has an old install of the game, it works. Any thoughts? Thanks.