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  #24  
Old 01-25-2003, 09:20 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
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Thanks for sending me the updated zone.exe, it's working OK so far. I also noticed
that the spell interrupt bug has been fixed, and that resists are in.
A couple of questions - are the resist values in npc_types now read by zone.exe? If so
I'll add them to the DB. Secondly, do you think it'd be a good idea to slightly reduce the
buff casting rate of NPCs? I'm fairly certain this is a major cause of lag in some cases;
when in the temple or caster guild areas of cities there are often over a dozen NPCs casting assorted
buffs on themselves and other nearby NPCs. Often they seem to cast buffs only a few seconds
after casting an identical one.
No idea how much processing time or bandwith this takes up though.

One small bug I noticed is that creatures will assist others on the same faction even when their Social flag
is set to 0 (e.g snakes, bats). Good to see assisting is back in though

Another odd thing which is probably related to my DB rather than the emu code; the enchanter guildmasters
in Qeynos had all changed themselves into Fire Elementals with the illusion spell! I'm sure I didn't intentionally
put any illusion spells on the Enchanter spell lists, but maybe it got in by accident.. I know in earlier EQEmu
versions enchanters were hard-coded to cast Illusion:Troll when injured, presumably for the regeneration
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