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  #22  
Old 01-26-2003, 01:53 AM
Kaiyodo
Hill Giant
 
Join Date: Jan 2002
Location: Midlands,UK
Posts: 149
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Unfortunately I already ignore the bones if I can't find them. That collapsed mess seems to be the neutral position of the mesh.

If you're not getting objects in your zones in max there are a few things to check. Make sure you've clicked the 'process includes' button before you import the pov file, and make sure you have an 'objects.pov' and '<zonename>_obj.pov' in the same directory as the zone pov. The zoneconverter should have generated these if you clicked the option to process objects.

I had problems with objects, the pov files for them came out empty so you might want to check they have stuff inside them. In order to write the bit of code that imports them I had to have the objects pov files sent to me by someone whose converter worked. If that's happening, I've no idea how to get round it :(

K.
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