Missing Polygons
Kai,
After digging into the models a bit deeper, I noticed that many of the missing polygons aren't actually missing, rather they are internalised or squashed to a point that they leave a hole in the walls. Further, on items (like the big spires) I noticed there are quite a few internalised polygons. Now, it's very likely that VI put it out that way....I know my first attempts at 3ds Max modelling had its share of internalised polygons. Hopefully this will help you in locating the culprit code.
Also, not trying to be nudging or anything, but how high on your priority list (I know you code a LOT of tools) have you placed fixing up the Luclin+ models? Is it closer to doing your taxes important, or more like calling an old mate from grade 3 for a catch up?
Regards,
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Aerinn
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