Awesome, I cant wait to get this recompiled and test it.
edit...
Finally got it recompiled with changes and it is working great. Now, I was assuming that in order to be able to accept all 4 bone chips at once, I needed to have 4 trigger_item lines for same item. with cumulative_flag being incremented in all 4 lines it gives the "award" on every turn-in after the original 4. if i change the last trigger to not increment teh flag, it works properly but does not register the fourth item in the same turn in. so i have gone back to requiring 1 item at a time. works perfectly that way. Just a little slow.
Well, at least the faction changes are working now.
-=CyberT=-
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