Heres where we send the number of items
int cpisize = sizeof(MerchantItem_Struct) + (29 * sizeof(MerchantItemD_S
truct));^M
MerchantItem_Struct* cpi = (MerchantItem_Struct*) new uchar[cpisize];^M
memset(cpi, 0, cpisize);^M
const Item_Struct *item;
for (unsigned int i=0;i<database.GetMerchantListNumb(merchant_id) && i <
29; i++)
Im not much of a packet mangler, so
Im not sure if we can just up this number, but we can always check..
I'll see if I can up it to 36 tonight and see if it works.
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