Quote:
Originally Posted by Drawde
Some other things:
- The "crash on death" error seems to only occur when you die in the same zone that you are bound. So
presumably it's something to do with trying to zone to a zoneserver that's already up?
- I've sometimes encountered a strange "pseudo-invulnerability" effect, where each NPC will attack you once only,
then simply follow you around without attacking. May be related to the problem with pets behaving in a similar way.
Zoning or logging will usually fix this problem, however.
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As I said I fixed the crash on death issue, and I just now fixed the "pseudo-invulnerability", what was happening was, the NPC's attack_timer was getting disabled in Mob::SetAttackTimer.