http://www.edwardpinniger.bctalk.net...ta1.1beta3.zip
Lots of changes and improvements in this version, including many dungeon zones fixed with correct Z coordinates and loot/itemisation. Also more merchant lists and more cities with merchant IDs properly assigned to NPCs, and new tradeskill recipes (very incomplete ATM; just basic smithing and tailoring)
Mob aggro radius min/max damage values have also been tweaked, and I've set the HP regen value to 0 so as to use the hard-coded formula in EQEmu (low-level creatures no longer regenerate at an insane rate)
It's still far from finished though. There are many missing loot tables and merchant lists (particularly for spell vendors) and quite a few bugs.
I'd be interested in any feedback from anyone who uses this addon.
As for my quest addon, currently I'm waiting for the next EQEmu version which hopefully should have far more quest scripting commands.