jdankanyin, I understand that everyones database will probably end up being unique, however I see the purpose of a project like this would be to provide a fairly complete starting base, which follows a set of standards. By applying standards to the database data, adding custom content should be fairly easy. One possiblitly would be that ranges of primary keys could be assign as custom, so uploading custom content would not conflict the base data. The other advantages with having a content building team would be that when new releases to come out, then you have 10-20 people working to correct the data rather than each seperate world having to recreate all of their content from scatch. It gives people the power to concentrate on customizations to EQ rather than just recreating it so it is not an empty world. I don't think we can ever expect that EQEMU will ever be finished in the same way the EQ is not finished, there will always be changes made to the system to handle new features.
|